Showing posts with label Kolin. Show all posts
Showing posts with label Kolin. Show all posts
Friday, October 7, 2016
Kolin. The refight with Maurice: Part III, the analysis.
To analize the replay, in order
to compare the same battle played with three different rules (Maurice, Volley
and Bayonet and DB-Hx), I’ll try to answer to these questions:
1) How many “3”x1.5” bases the
scenario needs?
2) The replay replicated a global
situation in some sense comparable to the real battle, or developed in a total
different way? The final result
was a plausible one with respect of the historical data?
3) There are some parts of the
scenario (troop numbers and quality, terrain, special rules) which are too
heavy and drive too much the final result?
4) There was in the replay any unlikely
or awkward situation generated by the rules or by the scenario itself?
5) The playing area was adequate? Too
small with crammed troops or too big allowing for unlikely maneuvers.
6) With this Rule the scenario
replay playing went smooth?
7) With this Rule the scenario
was funny to play?
As you’ll notice, I never
mentioned “historicity”: I already said that this argument is out of discussion
whenever we move models on a table. I prefer to deal with the matter as pointed
out in question 2).
A typical after-battle discussion
Going into the specific, when the
battle of Kolin is played with Maurice we can observe that:
1) Austrians 41 bases, Prussians 27
bases. 1,51 Ratio.
2) Yes. I decided to follow the
historical pattern for the Prussian attack, and the following situations were
similar to the historical ones. The Cavalry battle was inconclusive. The
Prussian attacked gaining local successes but hammering to the pulp their
infantry. The Prussian committed two main errors, the first was to lose too much
time with the cavalry battle and the second was that the infantry attack was not
supported by any kind of reserves. The Prussian right and the Austrian left remained
unengaged. The global historical results with, of course, local difference in
the battle development.
3) No, the special rules and the
National Advantages are not intrusive. The only thing I noticed is that the
Austrian superiority could make the difference if in the final phases of the
battle the morale are close to the breaking point for both armies.
4) No. In fact there were a
couple of lulls in the development of
the battle and I noticed also that the most diffucult thing to achieve
was to maintain the attack momentum, two things that appears “realistic” and
ask to the player a good deal of planning.
5) The playing area was 150 cm x
112.5 cm, not cluttered with towns or too much difficult terrain. There was
room to maneuver and no terrain represented an insormontable barrier. The
scenario represented adequately the area were the battle was fought, given the
scale and the nature of the rules. To measure the “clutterness” i take the
ratio between the area of the bases and the total area which, in this case, is approximately 10%.
6) The replay went smooth, with
no complicated bookeeping or nasty calculation. Even the die-roll procedure was
easy to deal with. In this sense the Rules are enough “intuitive” making the
game easy to deal with.
7) Yes, absolutely. I like these
Rules.
Monday, October 3, 2016
Kolin. The refight with Maurice: Part II, the Battle
An overwiev of the starting
positions with place names:
The Prussian moves the cavalry in
the plain to his left and attacks the Austrian right wing cavalry. This starts
a see-saw battle which runs for some turns.
In the following picture an
example of how a tipical Combat works: Prussian cavalry C engages Austrian cavalry
A. Prussian cavalry D engages Austrian cavalry A and artillery B. D is not
outnumbered because A is engaged also by C:
The Austrian response is
two-fold: move aggressively their left-wing to distract the Prussian and send
two cavalry units to the menaced wing.
The main Austrian problem appears at
this stage: the front is huge and to activate a force on the wings a lot of
activation points is needed. Five cards are very few. The Austrian has indeed a
real command crisis which requests a couple of Pass to be fixed.
In the meantime the Prussian
presses the cavalry attack which is unsupported by infantry: the volley fire
from the Croats garrisoning Kreckhorz disrupts most of the attack.
The leading cavalry unit panics
and retires backward, disrupting itself and another unit (the cunning Austrian
plays “Confusion!”). Behind their cavalry the Prussian columns move to wheel to
their right and aligns in echelon, whereas the Austrian cavalry reinforcements
with a back-breaking cavalcade arrives on the right wing, taking Disr in the
stream crossing.
The Austrian is forced to spend a
card to move Daun where the action is:
The final Prussian cavalry push
is confronted by the regular infantry unit which advances in front of its
cavalry to stop the Prussian. (A “Passage of line” card is welcomed for such a
move).
The subsequent volley fire take
an huge toll on the Prussian cavalry, whose remains, to make room for the
infantry attack, are retired by using a “Retrogade” card.
There is a lull, in which both
armies plays either Pass or an Event, to replenish the card pool for the
incoming main phase of the battle. The terrain, already wet, was reduce to a
quagmire by the repeated cavalry charges. At least this is the effect of the Austrian
plays of the most-dreaded Maurice card: “That’s not on the Map!” and in a very
Prague-like fashion the two elite infantry units find a big patch of very soft
and wet terrain in the direction of their planned advance.
Nevertheless, Frederick moves towards
the area and finally orders the whole infantry of the left and center to
advance towards the Austrian position. This is intended as the attack that will
break the Austrians: unfortunately, as we shall see, this attack shall broke
the Prussians.
This is the crisis of the battle,
but not that intended by the Prussian. In the ensuing firefight, the Krezchor
garrison and a regular infantry are destroyed but subsequently bad rolls and
cleverly played cards destroys two prussian units of the center. The leftmost
elite units wins their fights but remain stranded with the back to the swamp
and loaded with Disr results.
The cards are running fast from
both sides and the Morale becomes low: 3 for the Prussian and 5 for the
Austrians (the rule which make the morale loss impredictable worked very well
to bring both armies on the verge of exhaustion )
At such a point the Austrian
centre counterattacks “a là Torgau”, whereas the cavalry reinforcements on the
right wing awakens too and attack their Prussian counterparts (The austrian
played “Coordinated”). The heroic death in the heat of the charge of FML Graf
zu Wied inspires the Austrian soldiers in their attack. (the Prussian plays “Death
of an Hero” reduceing the Austrian morale to 4, but the Austrian plays “Rogues!
Do you want to live forever?” bringing it to 6): such a combined attack breaks
the Prussian morale.
The battle is lost, the Austrians
too tired to engage in pursuit, and the remains of Prussian army stream in some
kind of order towards Prague along the Kaiser Strasse, their right wing still
uncommitted. (All of this was obtained with only 1 Card Deck, which finished
exactly when the Prussians broke).
It was smooth and fast play, very
interesting and with only a modicum of book-keeping. In the next post I will
write my analysis of the refight with these Rules and some comments.
Etichette:
Austrian army,
Daun,
Frederick II,
Kolin,
Maurice,
Prussian army
Sunday, October 2, 2016
Kolin. The refight with Maurice: part I
Fresh from a Maurice solo play I decided to start the analysis of the battle of Kolin from that Rule. I shall use my 6mm collection based for Volley and Bayonet on 3”x1.5” bases.
To represent a unit I shall use 2 bases: no problems for the line and massed formations; to depict the column I simply shall put a paper arrow on the line.
The BW is 1.5”=3.75 cm, accordingly, since the Scenario
calls for a map 40BW x 30BW, the playing area shall be of 150 cm x 112,5 cm (60”x 45”). Since my
table is 100cm x 200 cm, I shall left off 12.5 centimeters from the Austrian
side.
My hills collection didn’t comprise the big hill suggested
by the Official Scenario, so I get it by assembling three smaller hills. The
ravines simply doesn’t exist, the only problem will be some awkward deployment.
In the pictures the river toward the west is still missing.
I didn’t represent the Kaiser Strasse since in the real battle didn’t played a
substantial role.
The Austrians: 2 Irregular Infantry (Croats), 1 Elite Infantry (Grenadiers), 8 Trained Regular Infantry (IR26/IR2, IR56/IR21, IR59/IR50, IR31/IR42, IR7/IR12, IR 38/IR27, IR3/IR17, IR8/IR20), 1 Elite Regular Cavalry (Carabiniers and Horse Grenadiers), 6 Trained Regular Cavalry 2 Hussars (HR 34/HR32, HR 2/HR11) 2 Dragoon (DR19/DR31, DR38/DR28), 2
Cuirassiers(CR12/CR(iii),CR26/CR14) and 5 Artillery, Morale 18. The national advantage is Skirmishers.
· I tried to display most of the regiments
which took part to the
battle, but some aren't in my collection which is based on the
Torgau OoB; the Bridge equipment and the carriage represent
the Prussian Objective.
battle, but some aren't in my collection which is based on the
Torgau OoB; the Bridge equipment and the carriage represent
the Prussian Objective.
The “bad boys in blue”: 2 Elite Infantry (GB 35-36 ,9-10/GB 5-20 , 33-42, IR15/StGB 1-GB 21-31), 5 Trained Regular Infantry (IR26/IR30, IR21/IR17, IR41/ IR35, IR20/ IR7, IR22/IR25), 1 Elite Regular Cavalry (CR2/CR8), 4 Trained Regular Cavalry, 2 Hussars (HR4/HR6, HR2/HR3), 1 Dragoon (DR3/DR11), 1 Cuirassier (CR1/CR12) and 3 Artillery, morale 14.
The national advantages are Great Captain, Steady Lads, Lethal Volleys, Oblique Order.
The initial positions
The sun of Kolin enlightens the Daun position; the infantry center with the croats in the two towns and the grenadier corps in reserve on the hill:
The left cavalry wing:
The prussian deployment seen from the austrian position
and in detail:
The Prussian plan is more or less historical. Since the
Austrian left wing has a powerful concentration of cavalry, the Army shall
attack the right wing. The cavalry shall cover the infantry deployment and
then, by using the various national advantages and the 10 cards the prussian
left wing shall roll the Austrian position.
The Austrians are ready to defend, counting on the superior
artillery, sheer number, and on the vicious cavalry counterattacks.
The Armies are ready, the battle can start.
Etichette:
Austrian army,
Kolin,
Maurice,
Prussian army
Friday, September 9, 2016
Kolin: an update
Some time ago I started to post about the project Kolin, a case study of the battle simulation with three different set of rules, namely Volley and Bayonet, Maurice and Db-Hx, all of which have a nice scenario for such a paradigmatic battle.
At that time I missed a lot of hussars regiments to complete the V&B scenario. In these months I filled the gap and thanks to a new photo camera I am going to show you the results.
The 6 Austrian regiments still missing, which in details are, left to right: first line HR 41, Warasdiner, HR 17, Kalnoky, HR 36, Palatinal, second line HR 35, Morocz, HR 34, Desseffwy, HR 11, Nadasty).
The Prussians:
HR 3, Warnery, HR 4, Puttkammer and HR7, Malachowsky, (left-to-right)
on the right the HR 8 Gersdorff (the Maxen Red Hussars) and the HR 5 Ruesch (Totenkopf), whereas on the left two cuirassiers regiments which I didn't paint yet because they weren't at Torgau, the CR 9 Bredow and the CR 6 Baron von Schoinach (both of the Maxen lot, too)
Etichette:
Austrian army,
DBHx,
Kolin,
Maurice,
Prussian army,
Volley and Bayonet
Wednesday, April 16, 2014
Kolin, June 18, 1757. A case study
The battle of Kolin- Anonymous
Amongst the Frederician battles,
Kolin was the one that most intrigued me; the reasons are manifolds: the first
battle lost by the Old Fritz, the endless anedottics –“Rouges, do you want to live forever!”- amongst the others, the
beautiful Clash of Arms boardgame (Never played once: I am too old to read 50
pages of rules and 12 of tables. Nevertheless a real pleasure for the eyes and
the historical commentary by Christopher Duffy alone well deserves the price):
It is a battle which, in my
opinion is not to easy to simulate: no sensible player will hammer his army to
the pulp in frontal attacks at “cold steel”, given the Prussian performance.
However, when one reads Duffy, the feeling is that of a battle more balanced
than it can appear at a glance: moreover it allows for the most aggressive
hot-headed players of any Wargame Groups to go wild with the real possibility
to perform even better then the King of Prussia…
“Her Majesty, do you want to take those guns single-handed?”
To better enjoy the pleasure of
playing Kolin, I decided to playtest it with three different rulesets, whose
grain is different within the overall operational picture: that is, no tactical
battalion commander decision, rather Corps/Division commander choices.
Accordingly I choose:
1) DBHx: the Humberside 1500-1900
variant for DBA v2.2. which has a nice scenario for Kolin. Some notes on the
terrain scale: the suggested map size for the scenario is 54”x 30”, presumably
with 60mm frontages. Since I want to use my regimental bases for V&B full-size
with 3” frontage bases, the scaled size of the map is 67”x 37” or 170 cm x 94 cm.
2) Maurice: Kolin is one of the
scenarios provided in the Rulebook. There is a very interesting discussion
about the scale and scenario design and the suggested map is 40BW times 30BW.
With a base-width of 1.5” (each V&B bases represents indeed two Maurice
bases) we have 60”x 45” or roughly 150 cm x 115 cm. By measuring the distance
between Blinka and Radowesnitz on the scenario map (27BW) and those given by
Duffy e.g. in “Frederick the Great -
A Military Life”, we may arrive at
a terrain scale of roughly 1:3520.
3) Volley&Bayonet: a very
nice scenario was provided by Christian Rogge on the V&B Yahoo Group. The
scale of V&B is 1”=100 yards or 1:3540. The map is 90’’x54’’ or 228 cm x
137 cm, bigger than those of the previous ruleset.
The first thing we notice is that
despite the fact that Maurice and V&B have the same terrain scale, the different
way they represents the units makes for two differently-sized maps; as far as
DBHx is concerned, one can argue that the scale is roughly 1:3500 with a troop
scaling similar to that of Maurice.
In this sense V&B has a “finer” grain than both DBHx and Maurice.
The idea which is at the basis of
my posts and which I want to explore in the next posts is to see how the three different sets
of rules give the feeling of the same battle for those like me leaves the
niceties of formal drill to somebody else….
The Prussian I/15 Regiment at Kolin. The “niceties of formal drill”…..
Etichette:
Austrian army,
DBHx,
Frederick II,
Kolin,
Maurice,
Prussian army,
Volley and Bayonet
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