Showing posts with label Frederick II. Show all posts
Showing posts with label Frederick II. Show all posts

Monday, October 3, 2016

Kolin. The refight with Maurice: Part II, the Battle


An overwiev of the starting positions with place names:


The Prussian moves the cavalry in the plain to his left and attacks the Austrian right wing cavalry. This starts a see-saw battle which runs for some turns.




In the following picture an example of how a tipical Combat works: Prussian cavalry C engages Austrian cavalry A. Prussian cavalry D engages Austrian cavalry A and artillery B. D is not outnumbered because A is engaged also by C:



The Austrian response is two-fold: move aggressively their left-wing to distract the Prussian and send two cavalry units to the menaced wing. 
The main Austrian problem appears at this stage: the front is huge and to activate a force on the wings a lot of activation points is needed. Five cards are very few. The Austrian has indeed a real command crisis which requests a couple of Pass to be fixed.




In the meantime the Prussian presses the cavalry attack which is unsupported by infantry: the volley fire from the Croats garrisoning Kreckhorz disrupts most of the attack.




The leading cavalry unit panics and retires backward, disrupting itself and another unit (the cunning Austrian plays “Confusion!”). Behind their cavalry the Prussian columns move to wheel to their right and aligns in echelon, whereas the Austrian cavalry reinforcements with a back-breaking cavalcade arrives on the right wing, taking Disr in the stream crossing.




The Austrian is forced to spend a card to move Daun where the action is:



The final Prussian cavalry push is confronted by the regular infantry unit which advances in front of its cavalry to stop the Prussian. (A “Passage of line” card is welcomed for such a move). 




The subsequent volley fire take an huge toll on the Prussian cavalry, whose remains, to make room for the infantry attack, are retired by using a “Retrogade” card.




There is a lull, in which both armies plays either Pass or an Event, to replenish the card pool for the incoming main phase of the battle. The terrain, already wet, was reduce to a quagmire by the repeated cavalry charges. At least this is the effect of the Austrian plays of the most-dreaded Maurice card: “That’s not on the Map!” and in a very Prague-like fashion the two elite infantry units find a big patch of very soft and wet terrain in the direction of their planned advance.



Nevertheless, Frederick moves towards the area and finally orders the whole infantry of the left and center to advance towards the Austrian position. This is intended as the attack that will break the Austrians: unfortunately, as we shall see, this attack shall broke the Prussians.



This is the crisis of the battle, but not that intended by the Prussian. In the ensuing firefight, the Krezchor garrison and a regular infantry are destroyed but subsequently bad rolls and cleverly played cards destroys two prussian units of the center. The leftmost elite units wins their fights but remain stranded with the back to the swamp and loaded with Disr results.



The cards are running fast from both sides and the Morale becomes low: 3 for the Prussian and 5 for the Austrians (the rule which make the morale loss impredictable worked very well to bring both armies on the verge of exhaustion )
At such a point the Austrian centre counterattacks “a là Torgau”, whereas the cavalry reinforcements on the right wing awakens too and attack their Prussian counterparts (The austrian played “Coordinated”). The heroic death in the heat of the charge of FML Graf zu Wied inspires the Austrian soldiers in their attack. (the Prussian plays “Death of an Hero” reduceing the Austrian morale to 4, but the Austrian plays “Rogues! Do you want to live forever?” bringing it to 6): such a combined attack breaks the Prussian morale.




The battle is lost, the Austrians too tired to engage in pursuit, and the remains of Prussian army stream in some kind of order towards Prague along the Kaiser Strasse, their right wing still uncommitted. (All of this was obtained with only 1 Card Deck, which finished exactly when the Prussians broke).



It was smooth and fast play, very interesting and with only a modicum of book-keeping. In the next post I will write my analysis of the refight with these Rules and some comments.


Wednesday, April 16, 2014

Kolin, June 18, 1757. A case study





The battle of Kolin- Anonymous

Amongst the Frederician battles, Kolin was the one that most intrigued me; the reasons are manifolds: the first battle lost by the Old Fritz, the endless anedottics –“Rouges, do you want to live forever!”- amongst the others, the beautiful Clash of Arms boardgame (Never played once: I am too old to read 50 pages of rules and 12 of tables. Nevertheless a real pleasure for the eyes and the historical commentary by Christopher Duffy alone well deserves the price):







It is a battle which, in my opinion is not to easy to simulate: no sensible player will hammer his army to the pulp in frontal attacks at “cold steel”, given the Prussian performance. However, when one reads Duffy, the feeling is that of a battle more balanced than it can appear at a glance: moreover it allows for the most aggressive hot-headed players of any Wargame Groups to go wild with the real possibility to perform even better then the King of Prussia…


“Her Majesty, do you want to take those guns single-handed?”

To better enjoy the pleasure of playing Kolin, I decided to playtest it with three different rulesets, whose grain is different within the overall operational picture: that is, no tactical battalion commander decision, rather Corps/Division commander choices. Accordingly I choose:

1) DBHx: the Humberside 1500-1900 variant for DBA v2.2. which has a nice scenario for Kolin. Some notes on the terrain scale: the suggested map size for the scenario is 54”x 30”, presumably with 60mm frontages. Since I want to use my regimental bases for V&B full-size with 3” frontage bases, the scaled size of the map is 67”x 37” or 170 cm x 94 cm. 

2) Maurice: Kolin is one of the scenarios provided in the Rulebook. There is a very interesting discussion about the scale and scenario design and the suggested map is 40BW times 30BW. With a base-width of 1.5” (each V&B bases represents indeed two Maurice bases) we have 60”x 45” or roughly 150 cm x 115 cm. By measuring the distance between Blinka and Radowesnitz on the scenario map (27BW) and those given by Duffy e.g. in “Frederick the Great - A Military Life”,  we may arrive at a terrain scale of roughly 1:3520.

3) Volley&Bayonet: a very nice scenario was provided by Christian Rogge on the V&B Yahoo Group. The scale of V&B is 1”=100 yards or 1:3540. The map is 90’’x54’’ or 228 cm x 137 cm, bigger than those of the previous ruleset.

The first thing we notice is that despite the fact that Maurice and V&B have the same terrain scale, the different way they represents the units makes for two differently-sized maps; as far as DBHx is concerned, one can argue that the scale is roughly 1:3500 with a troop scaling similar to that of Maurice.  In this sense V&B has a “finer” grain than both DBHx and Maurice.

The idea which is at the basis of my posts and which I want to explore in the next posts  is to see how the three different sets of rules give the feeling of the same battle for those like me leaves the niceties of formal drill to somebody else….



The Prussian I/15 Regiment at Kolin. The “niceties of formal drill”…..


Tuesday, June 29, 2010

The King of Prussia himself to begin with..

It's time to start this blog. I will show the pictures of my 6mm armies as well as other paraphernalia related with my hobbies, mainly wargame, boardgame and military history.

As an adept to the Old Fritz worship, what else I can do than to start with his command stand?




Frederick the Great with two aides and an hussar from the 4th regiment. They are based on a 2" square base, larger than the 1.5" standard V&B commanders base. Miniatures by Heroics and Ros,