The Swedish develops its attack, using “Passage of Lines” to
interpenetrate its artillery without being disrupted. Four brigades move
towards the Danish line.
The Danish conforms its line in a concave manner to maximize
its fire,
and “stealing” the volley phase to the Swedish hit the
leading trained brigade with canister.
In its move the Danish plays the card “This was not on the
Map” and places a swamp straight in front of the Swedish leading brigade.
The swedish, undaunted, moves its artillery in front of the
infantry and during the volley phase shot with cannister the Danish artillery,
using “Whiff of grape”.
At this point we leave the narration to a contemporary
witness:
“The young Hereditary Prince of Denmark was with the Army. Despite the
advice of the courtier, the young man was riding in front of the infantry when,
suddenly, a cannonball beheaded him. Great was the shock for the death of His
Highness and the soldier, as well as the Officiers were deeply demoralized, the
High Rank officers speechless by thinking at the King rage”.
The Swedish play “Death of an Hero”, roll a 6 (even) and the
Danish morale lower to 2. (I used the morale definition and the morale losses
of the Lite version, so any unit which breaks is a loss of one point of morale.
So the Danish army is only two units to the morale breaks).
The Swedish press on with the infantry attack, taking
punishment by the Danish volley fire in the process. At this point the Danish
charges with its right wing cavalry the Swedish cavalry, playing “Stirrups In”.
The attack breaks the enemy cavalry: 1 morale point lost for the Swedish.
This result forces the second line brigade to wheel to
confront the Danish cavalry, putting the whole Swedish attack in disarray:
in the following volley phase the Danish cavalry is fired by
enfilade and breaks: only 1 morale point remaining; however in the firefight
the “Lethal volley” advantage is taking a toll on the Swedish infantry, with
the two most exposed brigade with 3 Disr each.
885
To make thing worst the Danish plays “Confusion” and the
supporting brigade, after having broken the cavalry, get lost “à la Roos”.
But, when everything seemed lost for the Swedish, the Danish
artillery is destroyed by cannister and the Army Morale breaks. The destruction
of two swedish brigades by volley fire is useless, the Swedish retain 1 Army
Morale points and win the battle, with one brigade of infantry and one of
cavalry still fresh and uncommited.
We leave again the narration to our witness:
“Our infantry,
with a continuous and precise fire broke the swedish attack. However the
Generals were deeply depressed by the Prince death and the soldiers were scared
by bad omens. So after a Council of War the Commander decided to let the
Swedish army escape its punishment and ordered the retreat, which was done with
composure and order, in a gloomy mood”.
The “butcher bill”: 3 Swedish units to 2 Danish.
To summarize the result, I find the Rules easy to understand and the play was smooth and very funny.
To the question: “Is it a good historical simulation”, the answer is manifold.
First of all we have to decide what is historicity when we move miniatures on a
green cloth. In any case, the rule renders the “chrome” of a XVIII battle well
enough, with an ebb-and-flow tempo: of course a modicum of role-playing is part
of the game. To give a more precise answer to the question I’ll play Kolin with
Maurice and with Volley&Bayonet (the same can be done with
Might&Reason) to better grasp the pros- and cons- of the two different simulation.
It was a funny replay and Maurice from here to now on will
stand together with V&B in my Rules Pantheon.
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