Thursday, April 16, 2015
Korbitz 1759, Part I
First
post of the year…I am desperately short of time and to add insult to unjury, my
camera broke. So I was unable to post my progress in completing the Hannoverian
Army or the Husar complement which necessary to refight Kolin. The Kolin “case
study” still idle, I was toying myself with a Scenario for Korbitz, 1759.
At
a glance Korbitz seems a carbon copy of Strehla: the Reichsarmee attacking the
main Prussian position, the Austrians enduring a flank march, a prompt Prussian
reaction disrupting the whole plan. A complete description is on Kronoskaf and
Duffy dedicated some wonderful pages of his book “Instrument of War” to the
action.
Hovewer
there are some differences, of course. The director of the whole plan was
nonetheless than Giovan Battista Serbelloni, he the “Stonewall of Kolin”. A
very quirck character from the Milanese aristocracy, detested by all his
colleagues.
His
subordinates were Zweibrucken and Hadik: the last was one of the best Austrians
generals but no wonders that he and Serbelloni were at loggerheads.
He
was entrusted with the flank attack but the muddy roads delayed his march.
Twice he asked Serbelloni to recall the attack but the permission was twice refused.
When the whole plan was upset by the Prussian reaction, Serbelloni charged
Hadik of misconduct. The whole affair strained further the relations between
Austrian generals and only after a couple of months the honour of Hadik and the
Empress confidence were restored. From a tactical point of view moreover it
seems that the Reichsarmee did a best job than at Strehla the following year.
On
the other side of the barricade we have three characters of future Maxen fame:
Finck, Wunsch and Rebentisch. I was able to find only a portrait of Wunsch:
Indeed
they were at this stage three of the best Prussian subordinates and the
campaign of Finck in Saxony allowed him to recover most of the territories lost
after the summer disaster apart from Dresden. Further the Prussian position was
lesser exposed than that of Strehla. However all these interesting facts are
below the grain of the game and was not satisfied by the Scenario I obtained:
what i didn’t like was the special rules needed to recreate Hadik’s ordeal.
Then,
one day, I had in my hands an old copy of the now defunct “Wargames Journal”
and I looked at a very nice mini-campaign scenario for Brandywine and so
I decided to borrow the mini-campaign rules and translate the whole situation
from the North-America to Saxony.
This
is the map of the area: the square are 1 foot width and are the classical
V&B squares. In a next post I’ll give the detailed V&B map of the area
within the squares. The idea is that since the actual battlefield was divided
in two separate zones by the marshy-banked Triebitsch, the two separate “battles”
can be refought on a 3x3 square area.
The
following rules are copied straightforward from the Brandiwine mini-campaign: I
only added the “mud effect” to represent the difficult roads Hadik had to
follow; I think this rule should make any flank attack as time-consuming and
not completely predictable as possible.
Korbitz
1759 Mini-Campaign Rules (from Brandywine 1777 by Bruce McFarlane and Bob
Barnelson, Wargames Journal. Issue 8).
COUNTERS
There are three types of counters: commanders, units and
decoys.
• Commanders represent senior commanders and their staffs.
• Units represent the troops set out in the V&B roster.
• Decoys are simply to confuse and upset your opponent.
Counters are double-sided. On the front is the name of the
subordinate or commander and their command number. On the back is the command
number of the counter. The exception is commander counters that have the same
information on both sides.
DEPLOYMENT
All counters start the game face down.
All Austro-Imperial counters start at “Austrian Start”. All Prussian counters
start within the grey squares.The only stacking limitation is that inside the
battlefield, a player may only have two counters (excluding commanders) per
square. There must be at least 2 Prussian counters, one of which can be a
Decoy, in grid squares C6 or C7 or both.
MOVEMENT
Play begins with the Austro-Imperial player attempting to move some, none or
all of his counters. To move a counter, the player nominates a counter and
rolls 1D6. If the roll is greater than or equal to the counter’s command
number, the counter may move from one dot to another along a road or from one
map grid square to an adjoining grid square, either contiguously or diagonally.
If the die roll is less than the counter’s command number, the counter is not
activated.
Austrian counters attempting to move
along a major road (yellow) add one (+1) to their dice roll; when trying to
move on the “muddy” roads (those with the brown clouds) the Austro-Imperial players
rolls 1d6: on the results in the cloud the road is blocked and no units can’t
move on that road that turn.
Commanders move in the same way as
decoys and units but may move two dots or grid squares. Furthermore, they may
activate one other counter at their start location, even if this additional
unit failed its own command roll in that turn. The commander and the unit/decoy
do not have to move to the same location on a successful commander’s roll. It
is, therefore, advantageous to roll commanders last so that the commander can
activate a brigade/decoy that has otherwise failed to activate.
Notice
that Hadik can give command only to “pink” units, Zweibrucken only to “gray”
whereas Serbelloni to both.
Once the Austro-Imperial player has
attempted to activate all of the counters desired, play passes to the Prussian
player. Prussian counters may never leave the battlefield portion of the map.
BATTLE
When Austro-Imperial and Prussian
counters are adjacent, the moving player must flip over his counter(s),
revealing if it is a unit or a decoy. If it is a decoy, it is removed and play
continues. If it is a unit, the non-moving player reveals his adjacent
counters. Again, any decoys are removed. If both sides still have units
face-up, a battle is in the offing. The battle is played on a 3x3 area: players
should decide on which 9 grid squares of the battlefield map will offer the
best focus for the miniatures battle. A regular Volley and Bayonet game is then
set up and the troops deployed. At the end of each game turn (ie. every hour),
the players returns to the map game and play an additional turn of the map game.
As counters arrive at the grid squares represented by the miniatures table, the
appropriate miniatures troops are added to the battle.
GAME LENGTH
The map game lasts 12 turns.
VICTORY CONDITIONS
The Austro-Imperials, with a 2-1 numerical superiority were
in the conditions to destroy the Prussian corps. Accordingly the
Austro-Imperials victory condition is to exhaust all the Prussian Division.
The Prussian win by simply avoiding this, losing less troops
than the Austro-Imperials. Any other result is a draw.
The Volley and Bayonet Order of
Battle is:
Austro-Imperial Order of Battle (28.500 men in 38 battalions, 27
grenadier coys and 60 squadrons)
Field Marshal Conte Giovan
Battista Serbelloni AC
Austrian Corps: Hadik CC
Field Artillery #1 [_][_] 5
fld
Right Wing: unknown DC [_][_][_][_][_] ex=5
IR57 Andlau/IR49 Angern [_][_][_] 5
IR12 Botta [_][_][_] 5
IR40 Jung Colloredo [_][_] 4
IR Kurmainz (Reich) [_][_] 4
PT
IR15 Pallavicini [_][_] 4
Cvg. Grenadiers [_][_] 6*
Centre Division: Lamberg DC
[_][_][_] ex=3
IR51 Gyulay [_][_][_] 5
IR18 Marschall [_][_][_] 5
CR(iii) Alt Modena/DR39 Zweibrucken[_][_] 5 mixed
CR Hoenzollern (Reich) [_][_] 5 hvy
Left Wing: Brentano DC [_]
[_] ex=2
Gz 1st Banal [_] 4 sk
Gz Karlstader-Oguliner [_] 4 sk
Gz Warasdiner-Kreutzer [_] 4 sk
Gz Karlstader-Szluiner [_] 4 sk
Left Wing cavalry:
Schallemberg DC [_][_] ex=2
CR27 Daun /CR20 Schmerzing [_][_] 5 hvy
CR12 Serbelloni/Cvg Elites [_][_] 6 hvy
Imperial Corps: Field Marshal
Count Zweibrücken-Birkenfeld
Field Artillery [_][_] 4 fld PT
Heavy Artillery [_][_] 4
hvy PT
Austrian Division: Macquire's
DC [_][_][_] ex=3
IR47 Harrach [_][_][_] 5
IR8 Hildburghausen [_][_] 5
IR25 Thurheim [_][_] 5
Infantry Division: Stolberg
DC [_][_][_][_][_] ex=5
IR Effern/Wildenstein [_][_] 4
PT
IR Furstenberg [_][_] 4 PT
IR Pfalz-Zweibrucken [_][_] 4
PT
IR Varell/I.Hohenlohe [_][_] 4
PT
IR Kurbayern [_][_] 4 PT
IR Baden-Durlach/Mengersen [_][_]
4 PT
Cavalry
Division: Kleefeld DC [_][_][_] ex=3
CR21 Trautm./ CR29 Bretlach (KK) [_][_]
5 hvy
CR Bayreuth/CR Kurpfalz [_][_] 4 hvy PT
DR9 Savoyen(KK)/DR Ansbach [_][_] 4 med
Prussian Order of Battle (extimated 11.000 men
in 16 battalions and 36 squadrons)
Lt. Gen Finck CC
Left wing: Maj. Gen.
Rebentisch DC [_][_][_][_][_][_] ex=6
IR19 Mkgf Karl/IR14 Lehwaldt [_][_] 5
IR20 Zastrow/IR47 Grabow [_][_] 5
Cvg. GB Burgsdorff/Ripp [_][_] 6 *
Cvg. GB Kreckwitz/Swolinsky [_][_] 6 *
GB 11/14 Beyer [_][_] 6
*
Finck Heavy Artillery [_][_] 5
hvy
Left wing, Cavalry: unknown
DC [_][_][_] ex=3
DR4 Krockow/DR7 Plettenberg [_][_] 6 Med
CR5 Markgraf Friederich [_][_] 6 Hvy
Hundt cvg. Husaren [s] 5 Lt
Right wing: Maj. Gen. Wunsch
DC [_][_][_][_][_][_] ex=6
GB 4/16 Willemy/2-GII Nesse [_][_] 6 *
IR45 Hessen-Kassel [_][_] 5
IR44 Hoffmann [_][_] 5
FR Wunsch [s][s] 4
DR11 Jung Platen/CR7 Horn [_][_] 5 Mixed
HR4 Dingelsted [_][_] 5
Lt
Wunsch Artillery [_][_] 5
hvy
Terrain features The Triebitsch is
marshy-banked. The Elbe is unfordable. The Prussian redoubts are “Hasty works”
as in VBG.
Notes All units have
battalion guns. No unit has grenadier, except grenadier battalion. The role of
Serbelloni in the battle was an undistinguished one. Accordingly he can’t move
from its initial placement on the battle map.
In
the next post I’ll give the rosters for the two Armies and the Volley and
Bayonet map.
Etichette:
Austrian army,
Korbitz,
Mini-campaign,
Prussian army,
Reichsarmee,
Volley and Bayonet
Friday, October 17, 2014
Reichsarmee completed!
Yes, it was a 2013 goal…. the last batch of Imperials is finally completed! Now I have all the unit of the Reichsarmee (minus the elusive Sachsen-Gotha dragoons, 200 horses, so well below the Volley and Bayonet scale).
Going into detail we have:
the Pfalz-Zweibrucken regiment (33 distinct contingents),
rated “poor” by Soubise. An uneventful career, probably present at Korbitz,
1759.
The Nassau-Weilburg regiment,
from the Upper Renish District as the previous: 9 contingents, first battalion
captured by Wunsch at the surrender of Leipzig, most of the rank and file
preferring the Prussian service to captivity. The remaining battalion took part in 1761 campaign in
Saxony. The flags are completely speculative:
The Ernestine-Sachsen regiment.
A composite unit with one battalion from Saxe-Weimar-Eisenach, the other with
contingents from Sachsen-Gotha-Altenburg,
Sachsen-Coburg-Meiningen, Sachsen-Coburg-Saalfeld and Sachsen-Hildburghausen.
It joined the Reichsarmee in November 1758, the various Dukes being unwilling
to fight against Prussia. It was at the action at Zinna, 1759. Again the flag
is completely speculative but is based on the Saxe-Weimar-Eisenach flag in the
WSS that I saw here:
The
Munster regiments, Nagel (red facings) and Elverfeldt (white facings) each one battalion strong. Rated “good” by Soubise and
captured by the Hereditary Prince of Brunswick at Meiningen and Wasungen in
1759. No further actions are recorded.
The
other Lower Renish-Westphalian regiment is the Mengersen regiment from
Paderborn. It was only one battalion strong. I was in doubt if paint it or not: then I read some lines in Kronoskaf regarding the 1758 campaign: “The regiment
acted as a Free Battalion and took part in several skirmishes”. So I crossed the Rubicon and decided to portray it as a skirmisher base for V&B. The regiment was rated
“mediocre” but had nonetheless a long and eventful career being at the siege of
Sonnenstein, at Korbitz, Strehla and Saalfeld in 1761 when it was annhilated in
a 5 hour long combat.
In the meantime I was left with some red-coated Hannoverian Garde du Corps. Since I have already them, I converted them into red-coated french cavalry regiments, adding the trumpeter and the flag-bearer. So, based by three for each brigade, the regiments Colonel-General (with the trumpeter), Harcourt (with the flag) and Noailles:
Since I have already done regiments Fitz-James and La Reine, I have all the red-coated french heavy cavalry regiments so from here to now on only a lot of white-coated, red faced regiments with some sparse blue one....
The castle in the first picture is made from paper, found elsewhere in the web:
Etichette:
Flags,
French army,
Paper buildings,
Reichsarmee,
Volley and Bayonet
Sunday, October 12, 2014
More Hanoverians
To complete my Hanoverian Army the multicolored Geyso and
Wersebe grenadier battalions:
and the heavy artillery:
The last two regiments of Heavy cavalry, namely 3C-B Hodenberg and 4C-A Breitenbach
so only Dragoons are still missing. To deal with the "kleiner klieg" the 4th battalion of the Legion Britannique, one of the two red-coated:
To command such a reinforcement, Lt. General Christian von
Zastrow, with a Garde du Corps orderly:
Busy painting more British legion, Grenadiers and at least a
Dragoon regiment. Then I need to place an order to H&R to get Brunswick and
Hessians…..In the meantime I completed the ReichsArmee which will be the object
of a “Grand Parade” post in the next future.
Friday, August 22, 2014
Nec Aspera Terrent
I finished the rebasing of my Hannoverians, so I proudly present my Hannoverian contingent which represents a small but reliable force of 16 battalions and 24 squadrons commanded by Lt. General Von Sporcken.
The Hannoverian heavy cavalry regiments are on 3
squadrons, so I based them in pairs; for the history and the war records of any
regiments, their name is linked to the corresponding entries in Kronoskaf:
The Garde du Corps and Grenadiers a Cheval mustered 2 squadrons
altogether for a full-strenght total of 374 rank and file: however I decided to
represent them as a regiment since they were present at Hastenbeck, Krefeld,
Minden, Vellinghausen and Wilhelmsthal. The two units were amalgamated in 1763
and disbanded in 1803.
The Luckner Hussars, four squadrons in 1760, here in its first green
uniform, changed into white after 1760:
The Hannoverian regiments were 1 battalion strong, only the Garde
being a two-battalion regiment: accordingly I based them in pairs, the coupling
being selected at random. Again the regiment names are linked to Kronoskaf.
From left to right:
First line - Garde; 5A Von Grote/9B Jung Zastrow; 6A Hardenberg/2A vonSporken; 7B Hauss/13A Fersen.
Second line- 6B Halberstadt/8B von Block; 9A Sachsen Gotha/11A Dreves;
1A von Scheiter/4A Bock; 5B Behr/11B de la Chevallerie.
The command base represents Lt. General Friederich von Sporcken (1698-1776):
A close-up of the 6A
Hardenberg/2A von Sporken base:
Tuesday, August 19, 2014
Star Fort
Everybody needs a “Star Fort” for his minis: I found this for free at the Mondorfer Bastelbogen site. It is the Festung Pfaffenmütz, built on the Rhine by the Dutch in 1622 during the Thirty Years War and besieged and conquered by the Spanish in 1629. It doesn’t exist anymore, its trace lost in the whirlwind of Revolutionary Wars.
It is an easy model to build: I simply flocked the glacis to give some
uniformity with my terrain and with the regimental bases. In the future I plan
to add some ravelin and maybe an hornwerk. No idea how to use it in my wargame,
but I felt that my collection wouldn’t be complete without a fort…
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